Construction Management: Traffic Safety

Title: Traffic Safety for Construction Management
Discipline(s) or Field(s): Construction Management, Risk Control, Worker Safety and Health, Construction Training
Authors: Bryan Beamer, Renee Surdick, Paul Lokken, Tim Becker, Zhigang Sheng, University of Wisconsin-Stout
Submission Date: September 13, 2007

The Lesson Study team conducted a lesson on traffic safety 2 times, once during Fall 2006 and once for Spring 2007. By using pre/post tests and case studies, the researchers improved student learning and their methodology for delivering the topic.

Methodology used included:

  • Delivery of a pre/post test on the topic of traffic safety;
  • Having small groups complete a short homework assignment on the topic of traffic safety;
  • Having groups analyze several case studies on the topic of traffic safety;
  • Videotaping the lesson to make qualitative observations on student learning.

Pre- and post-test results indicate that student knowledge on the topic of traffic safety improved as a result of completing the homework assignment and analyzing several case studies in groups. Furthermore, student engagement increased dramatically compared to watching a video on the subject. Students were sharing personal work experiences, gaining collective insight from each other and working as a team to evaluate the situations, identify common themes and propose solutions.

The Lesson Study program was viewed as an effective tool for instructors as it stimulated self-reflection and dialogue on processes and methods for facilitating student learning. Throughout the process instructors shared new methods for increasing the depth of learning expanding by infusing a variety of approaches into content delivery.

The group’s last discussion centered on the fact that the case study-based lesson was highly effective, but that a future lesson for the topic of Traffic Safety might entail students actually setting up a worksite as a hands on activity.

Other relevant observations are that the Lesson Study Process, while beneficial for improving a particular lesson topic and generating appropriate discussion about pedagogy, took a lot of time. Perhaps another Lesson Study method could be developed in order to minimize the time commitment while maximizing the amount of time observing lessons in progress.

Computer Science: Discovering Inheritance through a Popular Video Game

Topic: Discovering Inheritance through a Popular Video Game
Department(s) or Field(s): Computer Science, Mathematics, Statistics
Authors: Terry Mason, Diane Christie, Radi Teleb, Bruce Johnson, University of Wisconsin – Stout
Submission Date: Spring 2007

Executive Summary - The lesson topic is inheritance in Computer Science 1 (CS1) courses. Inheritance is a powerful tool which is generally not fully understood by beginning students in computer science. They may understand the mechanics of making inheritance work, but do not always comprehend the utility and power of it. A deeper understanding of the topic is a learning goal that all teachers strive for in their students. This topic has a broad application as the introduction to programming is a course that is taught by many instructors in colleges and high schools throughout the world.

Learning Goals - The goal of this lesson is to illustrate the power and utility of inheritance as a tool in computer science with the graphics and engagement experienced by students playing video games. The lesson is designed using a familiar Mario game implemented in Java. The students were engaged in the project by first playing the game to identify the sprite objects. This set up a class discussion on how these objects are organized into an inheritance hierarchy through shared characteristics and functionality. The students complete the project by using inheritance to complete the functionality of the game.

Lesson Evaluations - The results of surveys and quizzes compare the results of one section of students that completed the older inheritance laboratory with two sections of students that completed the new video game based laboratory. Student engagement in the new laboratory ranked close to exciting versus a ranking between marginally interesting and interesting for the older lesson. Student surveys show that students believe that the new lesson was exciting and it increased their understanding of inheritance hierarchies, the power of inheritance, and the usefulness of the lab. Student grades on a quiz administered four days after the laboratories show that student scored slightly higher after completing the new lesson compared to students completing the older lesson.

Observations and Exit Interviews - The lessons were observed by members of the lesson study team. Students showed a high level of engagement in the game and identifying the objects for missing functionality. They expressed a sense of accomplishment in extending the functionality of the game. In addition they showed a sense of accomplishment. Two different groups shouted “Yes!” when their new code provided the expected functionality of the game. In addition, students were engaged enough in the lesson to spend extra time to further investigate the code.

Computer Science Lesson Study: Discovering Inheritance through a Popular Video Game (Final Report)
 Links to materials used to teach the lesson and data generated by the study.